Bartyrr

No money changes hands

Trade what you have for what you want.

Bartyrr is a marketplace where goods trade for goods. List what you’re finished with, browse what everyone else has, and stack both sides until the values match.

The one rule

Both sides have to add up to the same number.

Every item carries the value its owner set. Stack goods on either side until the totals match — red until they do, green when they do. An uneven trade is still yours to send; red is a warning, not a lock.

Try it — click items on either side. Nothing here is saved.

My public inventory

The Table

You offer

$0

Click your items to stage them.

You give

$0

You get

$150

Both sides need at least one item

You receive

$150

Add the Charizard, then the bike.

Join to trade for real

There is more than one way to balance this.

Rook’s public inventory

2 on display

This is the real thing. The same grid component, and the same valuation code the trade screen runs — it is just not saving anything.

What stops a bad trade

You're meeting a stranger to swap real property.

That deserves more than good intentions. Six things the system does, whether or not anyone is paying attention.

  • Both of you confirm the handoff

    Accepting reserves the goods; it does not move them. Ownership transfers only once you have each confirmed the exchange actually happened.

  • Terms freeze when you send

    An offer is frozen the moment it leaves you. If the other member edits an item afterwards, accepting fails loudly instead of quietly completing something neither of you agreed to.

  • One item, one trade

    The instant an offer is accepted, every other open offer wanting those same goods is closed. Nothing can be promised to two people.

  • Ratings come only from completed trades

    And only from the person on the other side of them. There is no way to buy, farm, or trade for a reputation here. New members are labelled as such.

  • Photographs are stripped

    Every uploaded image is re-encoded before it is stored, which removes the GPS coordinates your camera quietly attaches to it.

  • Conversations stay on the record

    Messages are attached to the offer they are about, and contact details are redacted. Off-platform is where the record of what was agreed disappears.

  • None of that replaces your own judgement. Meet somewhere public and busy, inspect everything before you hand it over, and never post goods ahead of receiving the other side.

    How it works

    From an empty grid to a completed trade.

    1. Lay out your inventory

      Photograph what you are finished with, set what you think it is worth, and place it on your grid. Big things take up more space, exactly as you would expect.

    2. Find someone worth trading with

      Browse shows everything on display. Sort by value, filter by category, or go straight to someone whose taste you already trust.

    3. Make the totals match

      Click something you want and the trade screen opens: your grid on one side, theirs on the other. Add goods until both totals agree, then send it.

    4. Meet, inspect, confirm

      They accept, you hand over somewhere public, and you each confirm once the goods have actually changed hands. Only then do the items move.

    Who can see what

    Some things you show. Some you keep back.

    Every member gets two grids. What separates them is who can look, not what you can trade.

    Public inventory

    Visible to every member

    The shop window. Anything here turns up in Browse, in search, and on your profile. This is what people look at when they are deciding whether you have something they want.

    Private inventory

    Hidden from browsing — still fully tradeable

    For the things you would part with for the right offer but do not want to advertise. Nobody can browse to a private item or search one up. You can still put one on the table whenever you like — and when you do, that one member sees it in full, because nobody should have to accept an offer containing something they cannot see.

    The reveal is limited to that offer, and it is recorded.

    Value bands

    Not a rank. A bracket.

    The moment you set a price, your item lands in one of five bands. It is a bracket, not a score — nothing is earned and nothing is unlocked. It exists so a stranger’s inventory can be read at a glance.

    BandDeclared value
    1. commonEveryday things. The bulk of any honest inventory.$0 – $49.99
    2. uncommonWorth a trip across town for.$50 – $249.99
    3. rareThe sort of thing people set alerts for.$250 – $999.99
    4. epicUncommon enough that people watch for it.$1,000 – $4,999.99
    5. legendaryRarely offered. Never quietly.$5,000 and up

    These are the real thresholds, read from the same table the server uses.

    You already own something somebody wants.

    Put five things on a grid and find out what they’re worth to someone else.