Public inventory
Visible to every member
The shop window. Anything here turns up in Browse, in search, and on your profile. This is what people look at when they are deciding whether you have something they want.
No money changes hands
Bartyrr is a marketplace where goods trade for goods. List what you’re finished with, browse what everyone else has, and stack both sides until the values match.
The one rule
Every item carries the value its owner set. Stack goods on either side until the totals match — red until they do, green when they do. An uneven trade is still yours to send; red is a warning, not a lock.
Try it — click items on either side. Nothing here is saved.
Click your items to stage them.
You give
$0
You get
$150
Both sides need at least one item
Add the Charizard, then the bike.
Join to trade for realThere is more than one way to balance this.
This is the real thing. The same grid component, and the same valuation code the trade screen runs — it is just not saving anything.
What stops a bad trade
That deserves more than good intentions. Six things the system does, whether or not anyone is paying attention.
Accepting reserves the goods; it does not move them. Ownership transfers only once you have each confirmed the exchange actually happened.
An offer is frozen the moment it leaves you. If the other member edits an item afterwards, accepting fails loudly instead of quietly completing something neither of you agreed to.
The instant an offer is accepted, every other open offer wanting those same goods is closed. Nothing can be promised to two people.
And only from the person on the other side of them. There is no way to buy, farm, or trade for a reputation here. New members are labelled as such.
Every uploaded image is re-encoded before it is stored, which removes the GPS coordinates your camera quietly attaches to it.
Messages are attached to the offer they are about, and contact details are redacted. Off-platform is where the record of what was agreed disappears.
None of that replaces your own judgement. Meet somewhere public and busy, inspect everything before you hand it over, and never post goods ahead of receiving the other side.
How it works
Photograph what you are finished with, set what you think it is worth, and place it on your grid. Big things take up more space, exactly as you would expect.
Browse shows everything on display. Sort by value, filter by category, or go straight to someone whose taste you already trust.
Click something you want and the trade screen opens: your grid on one side, theirs on the other. Add goods until both totals agree, then send it.
They accept, you hand over somewhere public, and you each confirm once the goods have actually changed hands. Only then do the items move.
Who can see what
Every member gets two grids. What separates them is who can look, not what you can trade.
Public inventory
The shop window. Anything here turns up in Browse, in search, and on your profile. This is what people look at when they are deciding whether you have something they want.
Private inventory
For the things you would part with for the right offer but do not want to advertise. Nobody can browse to a private item or search one up. You can still put one on the table whenever you like — and when you do, that one member sees it in full, because nobody should have to accept an offer containing something they cannot see.
The reveal is limited to that offer, and it is recorded.
Value bands
The moment you set a price, your item lands in one of five bands. It is a bracket, not a score — nothing is earned and nothing is unlocked. It exists so a stranger’s inventory can be read at a glance.
These are the real thresholds, read from the same table the server uses.
Put five things on a grid and find out what they’re worth to someone else.